This environment went through a number of iterations. I was responsible for modeling the entire structure, level blockout, texturing, modules, selection of materials, edge decals, set dressing, collision settings, and level layout refinements. I would like to thank Stuart Macdonald (World Design Director), Roel Grevendonck (Lead Environment Artist), Masao Ogino (Senior Environment Artist) and Anne-Marie Grönroos (Sr. Level Designer) for their support. Last but not least, thanks to my friend Sebastian Schulz for the Astral Plane model. Props were done by our Outsourcing partners. Big shout out to the people below who I collaborated with on this environment.
Entire VFX team for their amazing work.
Astral Plane Model- Sebastian Schulz
https://www.artstation.com/s_schulz
Lighting – Damian Stempniewski and George Phillips
https://www.artstation.com/damians
https://www.artstation.com/specialkbs
Concept- Leonardo Calamati
https://www.artstation.com/alihai