Raja Ghosh
Raja Ghosh
Sr. Environment Artist @ Remedy Entertainment
Espoo, Finland

Sr. Environment Artist with a demonstrated history of working in the 3D design industry. Skilled Level Artist with carrying experience with ZBrush, Northlight Engine, Unreal, Maya, Substance Painter and Animation. A professional with a Diploma in Game Arts and Design from Vancouver Institute of Media Arts (VanArts), Canada.
Currently working on Remedy's CONTROL Resonant.

Resume PDF

Skills

Rendering3D Animation3D ModelingCharacter ModelingDigital SculptingLightingTexturingPhotographyGraphic DesignVehicle ModelingPBR TexturingPhysically Based Rendering

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Unity
Unity
Marvelous Designer
Marvelous Designer
Northlight
Northlight

Reel

Productions

    • Video Game
      ALAN WAKE II
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
    • Video Game
      Crossfire X
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
    • Video Game
      CONTROL AWE (DLC)
    • Year
      2020
    • Role
      Environment Artist
    • Company
      Remedy Entertainment
    • Video Game
      CONTROL
    • Year
      2019
    • Role
      Environment Artist
    • Company
      Remedy Entertainment

Experience

  • Senior Environment Artist at Remedy Entertainment
    Espoo, FI
    May 2022 - Present

    • Level Art with level ownerships

    • Mentorship to the Juniors and external artists

    • Modular Kits planning and research and taking them through modeling, uv'ing, texturing and baking process, Set dressing

    • Help supervisor with mentees performance reviews.

    • Optimization by reviewing the asset physics setup and the rigid body counts. Also, work with Tech artist to improve the game performance.

    • Level layout refinement according to the Level Design guidelines.

    • Collaborate with tool/UI team for developing the game engine by providing feedback with testing.

    • Direct collaboration with Directors, Leads, producers and other disciplines for the decision making process based on the ownership.

    • Provide with the brief to the external partners/outsourcing manager and weekly follow ups.

    • Provide presentations internally and externally based on the Environment Art pipeline.

    • Experience working with JIRA, perforce, Miro board and KLASH studio

  • Environment Artist (Mid-Level) at Remedy Entertainment
    Espoo, FI
    March 2018 - April 2022

    • Level Art

    • Plan the Modular Kits, props and taking them through modeling, uv'ing, texturing and baking process

    • Set dressing

    • Optimization

    • Level layout refinement according to the Level Design guidelines

    • Provide with the brief to the external partners/outsourcing manager and weekly follow ups

  • Principal Environment Artist (Freelance) at Rainbowverse, LLP
    Vancouver, CA
    March 2017 - March 2018

    Worked as a Principal Environment Artist for a New York based LLP, Rainbowverse. My work involves designing and modeling game assets, PBR textures creation, sculpting and in-game asset implementation. Being a principal artist, my responsibility also stretches to review of my colleague's work and also suggesting valuable inputs for the level/art design.

  • Creative Producer at Accenture Services Pvt. Ltd.
    Airoli, Navi Mumbai, Maharashtra, IN
    July 2015 - February 2016

    Client- KOHL’S

    . Maintaining Censhare Template maintanance server

    . Indesign Template creation

  • Sr. 3D Artist at Accenture Services Pvt. Ltd.
    Cincinnati, Ohio, US
    October 2011 - March 2013

    Worked Onsite as Sr. 3D Artist at Procter and Gamble research facility.

    Profile was the same as below mentioned.

  • Sr. 3D Artist at Accenture Services Pvt. Ltd.
    Mumbai, Maharashtra, IN
    June 2009 - February 2016

    • Design shelves and POSM (Point of Sale Materials) for Virtual Solutions, used for consumer research. These assets are designed using Virtual Views, 3DS Max and Photoshop.

    • Design virtual stores for virtual solutions research. All these stores are created using 3DS Max, Virtual Views, Virtools and Unity 3D.

    • Study and implement new techniques to improve quality of the digital assets.

    • Design high quality, photo-realistic models using 3DS Max and V-ray

    • High quality renders/videos for research.

    • Provide training to the new joiners and also other resources whenever there is an update in the technology.

    • Resource planning & distribution of tasks among the team members and employ the expertise to ensure timely and quality delivery of assets

  • Design Executive at Dilip Chhabria Design Pvt. Ltd.
    Pune, Maharashtra, IN
    July 2007 - September 2008

    Role : Executive- 3D Modeler (Concept Vehicle Design)

    Responsibilities :

    • Concept vehicle Modeling with Lighting and Texturing

    • Production based 3d Modeling for Machining using Alias Studio Tools

    • Presentations with animation for new Concept Models

    • Working on layouts for customized vehicle design

    • Graphic Design using Photoshop, 3DS Max, Maya

    • Part of the Creative team to suggest new designs, schemes, art for shows and events which required extensive graphics

    • Design the publicity and ad-material for the events

    • Provide training to team members on new technologies, plug-ins and latest versions of the tools in the market.

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