• Level Art with level ownerships
• Mentorship to the Juniors and external artists
• Modular Kits planning and research and taking them through modeling, uv'ing, texturing and baking process, Set dressing
• Help supervisor with mentees performance reviews.
• Optimization by reviewing the asset physics setup and the rigid body counts. Also, work with Tech artist to improve the game performance.
• Level layout refinement according to the Level Design guidelines.
• Collaborate with tool/UI team for developing the game engine by providing feedback with testing.
• Direct collaboration with Directors, Leads, producers and other disciplines for the decision making process based on the ownership.
• Provide with the brief to the external partners/outsourcing manager and weekly follow ups.
• Provide presentations internally and externally based on the Environment Art pipeline.
• Experience working with JIRA, perforce, Miro board and KLASH studio
• Level Art
• Plan the Modular Kits, props and taking them through modeling, uv'ing, texturing and baking process
• Set dressing
• Optimization
• Level layout refinement according to the Level Design guidelines
• Provide with the brief to the external partners/outsourcing manager and weekly follow ups
Worked as a Principal Environment Artist for a New York based LLP, Rainbowverse. My work involves designing and modeling game assets, PBR textures creation, sculpting and in-game asset implementation. Being a principal artist, my responsibility also stretches to review of my colleague's work and also suggesting valuable inputs for the level/art design.
Client- KOHL’S
. Maintaining Censhare Template maintanance server
. Indesign Template creation
Worked Onsite as Sr. 3D Artist at Procter and Gamble research facility.
Profile was the same as below mentioned.
• Design shelves and POSM (Point of Sale Materials) for Virtual Solutions, used for consumer research. These assets are designed using Virtual Views, 3DS Max and Photoshop.
• Design virtual stores for virtual solutions research. All these stores are created using 3DS Max, Virtual Views, Virtools and Unity 3D.
• Study and implement new techniques to improve quality of the digital assets.
• Design high quality, photo-realistic models using 3DS Max and V-ray
• High quality renders/videos for research.
• Provide training to the new joiners and also other resources whenever there is an update in the technology.
• Resource planning & distribution of tasks among the team members and employ the expertise to ensure timely and quality delivery of assets
Role : Executive- 3D Modeler (Concept Vehicle Design)
Responsibilities :
• Concept vehicle Modeling with Lighting and Texturing
• Production based 3d Modeling for Machining using Alias Studio Tools
• Presentations with animation for new Concept Models
• Working on layouts for customized vehicle design
• Graphic Design using Photoshop, 3DS Max, Maya
• Part of the Creative team to suggest new designs, schemes, art for shows and events which required extensive graphics
• Design the publicity and ad-material for the events
• Provide training to team members on new technologies, plug-ins and latest versions of the tools in the market.