Finally.. done with my last demoreel piece. " Game Environment Design". I used Maya to build all assets from scratch, textured in Substance painter and photoshop and rendered in Unreal engine. I didn't create the water shader. My talented friend Krystal Lee (krystal.artstation.com) and my teacher Joe Crawford helped me with the water effect and shaders. The concept is based on the art of Ryan Quackenbush (ryanquackenbush.com/)
Participant of https://www.cgtrader.com/ Awards