CONTROL- Synchronicity (Central Research)

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

Real World

Real World

Mirror side

Mirror side

This environment was very challenging in terms of set dressing and readjusting all the textures for the mirror side. I was responsible for modeling the entire structure (real and mirror side both), texturing, modularization, selection of materials, edge decals, set dressing, level layout refinements, collision settings and the texture work for the mirrored side. My team gave me full freedom to play with the scene and I am really thankful for that. I would like to thank Stuart Macdonald (World Design Director), Masao Ogino (Senior Environment Artist) and Anne-Marie Grönroos (Sr. Level Designer) for their support. All the props were done by our Outsourcing partners. Big shout out to the people below who I collaborated with on this environment. 
VFX Team- James Tottman, Vladislav Kazakov, Waltteri Reunamo, Matti Hämäläinen 
Lighting – Damian Stempniewski and George Phillips 
https://www.artstation.com/damianshttps://www.artstation.com/specialkbs 
Concept- Leonardo Calamati 
https://www.artstation.com/alihai

Date
September 9, 2019