I was fortunate enough to work on this environment. I went through many references and ideas to make a room based on Hypnotism and Brutalist structure. I modeled this entire room without having any concept art and shared the lighting preference with our awesome lighting team which ended up in the final game. I was responsible for modeling the entire structure, modularization, selection of materials, edge decals, set dressing and level layout refinements. Thanks to Stuart Macdonald (World Design Director), Masao Ogino (Senior Environment Artist) and Anne-Marie Grönroos (Sr. Level Designer) for their support. Props were done by Outsourcing partners. Big shout out to the people below who I collaborated with:
Miro Vesterinen and Leonardo Calamati - helped me with the selection of the materials.
https://www.artstation.com/mirbobo
https://www.artstation.com/alihai
Lighting – Damian Stempniewski and George Phillips
https://www.artstation.com/damians
https://www.artstation.com/specialkbs