I had the honor to work on Control and these are the screenshots from one of the levels I contributed too. I was responsible for modeling the entire structure, level blockout, texturing, modules, selection of materials, edge decals, set dressing, collision settings, and some level layout refinements. I would like to thank Stuart Macdonald (World Design Director), Roel Grevendonck (Lead Environment Artist), Masao Ogino (Senior Environment Artist) and Anne-Marie Grönroos (Sr. Level Designer) for their support. Big shout out to the people below who I collaborated with on this environment.
Entire VFX team for their amazing work.
Mold Modules - Sebastian Schulz
https://www.artstation.com/s_schulz
Miro Vesterinen - helped me with the selection of the materials.
https://www.artstation.com/mirbobo
Lighting – Damian Stempniewski and George Phillips
https://www.artstation.com/damians
https://www.artstation.com/specialkbs
Concept- Leonardo Calamati
https://www.artstation.com/alihai