This environment went through a number of iterations. My responsibilities included modeling the entire structure, texturing, modularization, selection of materials, edge decals, set dressing, collision settings, and level layout refinements. Thanks to Stuart Macdonald (World Design Director), Masao Ogino (Senior Environment Artist) and Anne-Marie Grönroos (Sr. Level Designer) for their support. Props were done by our Outsourcing partners. Big shout out to the people below who I collaborated with on this environment. VFX Team- James Tottman, Vladislav Kazakov, Waltteri Reunamo, Matti Hämäläinen Level Blockout- Masao Ogino and Sebastian Schulz https://www.artstation.com/masao_ogino https://www.artstation.com/s_schulz Miro Vesterinen - helped me with the selection of the materials. https://www.artstation.com/mirbobo Lighting – Damian Stempniewski and George Phillips https://www.artstation.com/damians https://www.artstation.com/specialkbs Concept- Leonardo Calamati https://www.artstation.com/alihai